Wednesday, May 25, 2011

WoW Study: A Look at Past and Current Horde Leadership

Thrall: Welcome to Orgrimmar. Have you come to serve the Horde?

Garrosh: YOU WILL SERVE THE HORDE............ (pause for dramatic effect) OR BE CRUSHED UNDERNEATH IT!

Ps: For the Horde.

Oh and:
Yeah...never gets old.

Tuesday, May 17, 2011

We could of had it all.

Ding
I recently hit 50 on my mage in Rift. Hurrah!
...
Like any level cap, it's a big build up to get there, and when you finally do, nothing exciting happens. I think they should make the level up animation have confetti and stuff. An achievement banner is not enough.

So now I am faced with the dreaded endgame. Which is ironic because just last post I was complaining about not being at 50. Now I'm kind of sad I am in. It basically means the end of a journey and the start of a new.
We had this conversation in the guild I am. What does endgame mean to us?
Guild mergers. Raiding. Expert Dungeons. These were some options. 
We kind of all came to the conclusion that guild mergers weren't really what we wanted. While meeting new people is fun, a couple of us, myself included, expressed not wanting to be committed to a guild or raid of some kind. Raiding was something I was open to exploring once school ended, but I'm really hoping to work more.
So far, it looks like Expert Dungeons, Rift-ing, and Slivers may be in our future. We did lose one of our healers, so it's basically been 4 of us doing some level 50 regular dungeons. Kind of fun.

Rolling the deep.
When 1.2 hit Rift shards, the biggest feature was the Dungeon Finder system. Perhaps to avoid what happened with the WoW LFD, Trion decided to take the advice of many and make it shard exclusive. I liked this because it would destroy the anonymity of the LFD system, and (hopefully) make people take responsibilities for their own actions. I believe the LFD system is what is normally blamed for the downfall of social interaction in WoW.
Well of course, within the next few days, my Level chat exploded. People still were LFG and complaining constantly about making the LFD system cross shard.
To be honest, this frustrates me. For one, I believe Trion made it shard only because of the freaking out a lot of gamers did when they heard about the LFD system in Rift. Being a game that prides itself on being the WoW killer, with a fanbase who is also very opinionated, I'm surprised that Trion even decided to add such a system so early on. At the same time it made sense; reducing Q times etc. I think the level specific channels really do what the LFD system does without the talking.

You had my heart inside your hand.
Blizzard recently announced that while yes, their account subs have fallen to a "meager" 11.4 Mill, they expect ex-WoW players to come running back from Rift soon. I'm sure, especially with how I've been feeling, that this has some truth to it. But at the same time, the people I know who played WoW, have left in a very permanent way. And there's no running back from it. While yes, some of these people have dappled in Rift, not all of them have. I originally did leave WoW, but not for Rift, and I didn't play Rift right away when I left.  
My boyfriend has a year long subscription, so I hopped on his account. My original plan was to try just leveling for  bit. I wanted to re-experience the lore and was looking for a single player experience. But unfortunately, after struggling with my addons for 6 minutes, I promptly logged after 7 minutes of being back. I just don't know.

And you played it, to the beat.
To be honest, I think I'm loosing interest in MMOs in general. The social gaming aspect has changed a lot for me. I'm not good at handling the stress and elitism, and while it's always been present in the game, I find it to be a lot worst. Isn't the point of an MMO, some sort of social interaction. I do know a lot of people do play the game solo, but I would've thought the biggest draw of an MMO was the endgame and social content.
I'm moving soon after finals, but once I'm settled, I hope to get back into my Ps3 and Final Fantasy XII. Maybe some Chrono Cross. The problem with console games is that they no longer make games the way they used to, especially Square-Enix. They are so obsessed with evolving the genre that I don't find interest in their games. And I'm sick of the rereleasing of the older RPGs. Can't they just make a traditional game? I hated FF13. Hated it. I loved the graphics, the story was okay, Vanille's voice made me want to break things. But nothing is like the first time I played 7, 8, 9, 10, or even 12. Square has sadly failed me. I miss you Squaresoft!

I still got a couple finals to get through, and then the move, so gaming is kinda a second thought right now. But I still think about it. I miss those days.

Rolling in the Deep: Adele

Friday, May 13, 2011

Oh hai! I'm alive!

Oh Hai!? I’m alive!: The Super Duper Update Extravaganza!
I've been missing in action because of college. It's basically taken over my life. I'm on the home stretch though and I've got a couple days off to just relax. Even though I'm not relaxing. I think, every second, I'm forgetting something aren't I.

BTW, I’m writing this on Word because Blogger is down! I didn’t know Blogger could go down D:. I’m itching to write, and I can’t get on my blog. It’s sad really. What I don’t understand is the status page. On Monday, they announced a maintenance day on Wednesday for an hour starting at 10:00 pm. It’s Friday, almost 2:00 am, and I can’t get on. I don’t get it. I want to blog.

Friday, May 6, 2011

What I miss from WoW

Nothing is Perfect
I think it's about time I understand that nothing is perfect. I've learned that, time and time again with WoW, and I'm currently learning it with Rift. If I could combine the two games, I would probably be the happiest gamer ever in the history of gamers.
The problem with Rift is what makes WoW good, and the problem with WoW is what makes Rift good. It is an unfortunate give and take, and unfortunately, there is not enough time in the world to devote to both games.
Things I miss about WoW
-UI Building: No matter where I move my Raid Frames, or adjust my target of target, it's not the same. I love my UI I had spent years creating on WoW. I miss the ability to change the overall look of frames. And oh boy, do I miss Mike's Scrolling Battle Text. I hate how my numbers are flying around the screen; I can't add them all up either which is depressing, 
-Lore: I've always been a writer, and I love a good story. WoW is an amazing world, with complex characters and beautiful, lush environment. Rift doesn't have the luxury of games before it that could set up an intensely focused world. I have yet to be intrigued by either the characters or the plot. I've even spent a few hours reading the Rift website, reading lore stories and profiles on characters, yet nothing seems to stick. The overall beginning was interesting- a world falling apart and the only thing we can do is go back in time and try and change the past. The main characters, in particular, Asha Catari, aren't really interesting. in fact, her and Orpheil are the only names I can even tell you.
-Questing: I miss questing. WoW has evolved questing into such an engaging experience. Although leveling has become something of a speed run, being able to experience variety, as well as cutscenes and phased areas, while still with their problems, do create a wonderful individual story and experience. Rift has nothing more then, kill this, loot that, destroy this, close  that. This is perhaps the biggest problem I have with Rift, and a huge reason I'm dragging behind everyone in levels. I tend to fill boredom with quests with some rifting and invasions, but they don't give as much experience, or what I've noticed. Questing seems to be faster.
-Telera is a small world: Kind of. The individual areas are large, but questing itself is fairly linear and the areas don't offer an extra experience. By 40 there are about 4 areas that branch out, but that seems extremely late in the leveling experience. Telera is no means as big as WoW; It probably barely fills one continent. But of course, first expansion. It does however, kill a lot of Alt interest, which, well we all know I love alts.
-Running through mobs: Running through mobs in Rift is a death sentence. There is a 95% chance you will get knocked off your mount, and a then 70% you will die if you keep trying to go. Thank god my Mage knows Feign Death.
Still
The reality of it is that if I went back, I would find myself alone, with nothing to do. And that's not something I want to deal with. More and more people are making the switch, meaning less and less people to go back to. In the future, there's a possibility of me going back maybe for the next patch or expansion. I regret ever getting so deep into the raiding experience. I'm extremely competitive now, and want to involve myself with that endgame competition, even when it's not necessarily in my best interest.
Things I love about Rift
I don't want this to be a dismissal of Rift though. I love Rift. I'm just not addicted. That's a good thing.
-Invasions: major, minor, epic. I love Invasions. It's just so overwhelming but it's a lot of fun running around with 20 or more people in the zone, closing rifts, defeating invasions, fighting the final boss. While epic invasions are getting frustrating, because the amount of people isn't enough to finish the invasions, it's still a lot of fun. Honestly, this is the hugest selling point for me. It's like raiding without raids. I love it.
-Artifacts: Questing, running, killing, running, questing, SHINY!
-Event for 1.2: I like the extra dailies, the chance at a pet and the more rare artifacts.   
-Class system: It's not just the quantity, it's the quality. I love that you can kind of mix what the composition can be. It's nice that we can all find something we like, and if we're missing a role, we can make up for it decently. I can't wait to see what my Chloromancer can do at level 50 and with some nicer gear. 
In the end
I want to play SWOTR. Honestly, I miss the lore the most from WoW, but I love invasions. And now that more of my friends are playing, I'm beginning to think 10 mans are in the future. It's a nice feeling. 
As I edge closer and closer to 50, things seem to be falling into place. But if you ask me about devotion, I really can't ignore the attachment I felt for WoW. Patch 4.1 really didn't have much for me, enough to warrant a renewal, but I think 4.2 might. We'll see.
It's always an evolving process.