Saturday, October 16, 2010

Post-4.01: Closing Remarks (Assorted Cheers and Jeers)

Bravo!
-Glyphs: I love the new glyphs. I love the way they look. I love the way prime and majors are utilized. I like all the choices. I don't quite understand the use of Vanishing Powder as something an inscriptionist can make, but everyone can buy from the vendor anyways. Kinda dumb. I thought perhaps vanishing powder was a way for Blizzard to try and help Inscriptionist make gold after everyone has their glyphs, but that is apparently not the case. Anyways, I personally am not that concerned with Inscriptionist, I have one just to have one and to make some glyphs when I need them. The new glyph system is pretty nice and I don't have to carry stacks of three or four glyphs with me now, just vanishing powder.

-Talent and Leveling Overhaul: I love the way the new talent builds are. I like the simple design and I like the opening page where you select your spec. It just simplifies something that shouldn't need to be overly complicated. It's simple enough to jump into, but full of options and enough complexity to keep things fresh. Some of the talents are kinda silly at the moment, and a hint of things to come, but I'm sure this will all change when Cata hits. Getting certain key dps talents early on also makes leveling easier, and I can appreciate that considering its a long trek to 80 (85). I know a few people who lose steam after some time. I love having Mutilate at level 20. It's amazing. 

Die...
-DPS and Tanks: My biggest complaint as far as raids and groups go is the massive amounts of threat dps are now generating. And this isn't so much a problem with Blizzard. DPS should watch their threat. But no one does, and it's really annoying. It doesn't help that tanks now have a slower time generating threat. I have to be careful right at the beginning because even I can pull threat with heals. Luckily it's never been a problem. But when you're going into raid fights and dps are dragging bosses all around the room, its really f*ckn annoying. And some dps are just plain ignorant and expect to be healed through everything. While in guild raids, there's a level of discipline and eventually, the raid leaders will yell at them, but I have encountered this as a huge problem in PuGs. Torovan is a nightmare if you have a well geared caster. What makes me mad is that if they don't die (but barely get out with low health), they don't seem to care. We even asked this one lock to please watch his threat, and when he pulled (as predicted) but survived, he smuggly told us "Well I survived, so who cares?" Um. Sorry. Not good enough. It is not just this one person. Everywhere I go, if I see a dps that isn't a new 80, I know I'm in for healing 2 or 3 "tanks" this run. As a healer, I am sick of unnecessary healing caused by reckless dps.  Just because you want your numbers to be high isn't going to help us out in the long run if your wiping us. Having to have tanks run around a room because a dps pulls is frustrating. I'm getting to the point where I won't heal the dps if it's not boss damage.
It is a dps's responsibility to watch their threat. They can hold off 5 seconds to let the tank get some decent threat. We were running  H Festergut and we wiped a couple times because our highest dpsers got killed within the first couple of runs. This also messed up our Vile Gas.

-Tooltips: Does anyone else feel that a lot of the new tooltips are like "WoW for Dummies." Some of them, especially the dps abilities, have the normal attack base and etc. They even scale when you receive buffs. That's neat. The healing ones are kinda dumb. Not only do some of them not tell you how much healing they do, but they also tell you when to use it.
for example:
Healing Surge (Shaman): A fast yet inefficient heal. Use if you need to heal during combat, when there isn't enough time for Healing Wave.
Does anyone else feel that this is a tad...useless. While the tooltip does tell you the mana cost and when Blizzard thinks you should use it, you really don't listen to him. It's actually one of the most efficient heals Shamans have now. It is a tad expensive, but Healing Wave is long but not potent, and Greater Healing Wave is strong but long and about the same cost of Healing Surge. Blizzard needs to stop putting their goals into tooltips...

-Bugs: the amount of bugs is understandable. the fact blizzard is aware of them and hasn't fixed nething is unbelievable.
The worse bug for me is the rez bug, where you sometimes rez at the spirit healer with incredibly little health. I have died an excessive amount of times because of this, whether it's because I simply don't realize it and run off the ledge, or get dismounted under ICC and die from the falling damage. I heard people on PvP realms are being killed by asshole players, and I'm surprised this hasn't pissed people off. Isn't this called griefing?
We're having problems with the bug for buying Northrend Spices. It's unfortunate because Northrend Spice prices have skyrocketed too. We are all now forced into our cooking dailies and sending one guildie all our spices to keep him from buying them at ridiculous amounts. I guess it's not a bad bug, just a huge annoyance

-Addons: Not blizzard's fault, but addons are always one of the worst parts of new patches. DBM wasnt working and the first part of Festergut's pungent blight makes it near impossible to see the green of the Malleable goo on the ground. we were unable to finish it because of that. Healbot and Grid literally hid from me, so I had to learn the annoying and new raid UI. It's usable, but I don't like it.

In the end, these are all expected. It's not blizzard's responsibility to figure out addons. But some of the in game stuff is really annoying. They've had their hands full with Blizzcon and the Cata release, but I really wish they would fix some of these things.

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