Monday, June 6, 2011

Still Around & There and Back Again

I've had a busy few days the past week or so. Between moving from my college "dorm room" back to my old house has been stressful. I haven't slept this well or this long in months! Of course it's partially from exhaustion that I've been falling asleep between 9:30-10:30 pm. That is a scary thought to me. Am I old?!?!
I also finally passed my driver's test! Scary! It wasn't a pleasant experience; in fact it was downright traumatizing. But I mean, something this monumental would never go by without some drama. My life is just like that. And in the end, it doesn't matter. My license won't say "Barely passed," or "Had worst instructor EVR!" on it. It'll just say that I can drive legally. I can live with that.
So exactly which world am I in?
In 7 days, my Rift account will expire. I was on last night to say my goodbyes to the guildies I was playing with, and sent out my platinum and materials. The choice to leave Rift was a swift one. The guildies I was playing with were some of my favorite people. They always made me laugh and welcomed. But the game itself isn't welcoming. And luckily, I know that this game isn't what is keeping these friendships alive. Rift is a great game, with innovation and a polished look. Invasions are fun; rifts are a nice change from the norm. However, as far as a world goes, Rift is still developing, and while it would be fun to see where it goes, I'm not in a point in my life where I can wait around and see what happens. And I love alts. I am a serious alt-o-holic. Rift does not play very well with that set of mind. There is no real variation within the game as far as quest lines go. You have to lines: Defiant or Guardian. Another difficult thing to adjust to is going back to the basic "kill this, retrieve that" quest mindset. WoW has done a great job at creating a single player experience (which may be considered a weakness in an MMO). They achieved this by introducing quest variation; from vehicle quests, and serious storyline quests. It's pretty awesome.
Rift's strength is in it's group play. The ease of public groups and vastness of invasions allow for a wonderful multiplayer experience. Unfortunately, I am finding that being interrupted by invasions is incredibly frustrating. I miss the single player experience in an MMO, where I can quest uninterrupted, and when I feel like dealing with people, I can simply join an instance.   
That old mindset
It's safe to say that the above mindset is the one I'm sitting comfortably in. After the end of school, I went to Target and bought myself a WoW game time card. Yep. I fell off the wagon (or so to speak). I'm not raiding. I did ZA and ZG a couple times and I'm over it. I found that running dungeons with some guildies was fun again because I really did miss my healing UI. Man did I miss addons!
I also am back to leveling alts. I started a new toon, Noctis, a paladin, to experience ( for reals this time) the new leveling experience. I'm almost level 40, and have been through Silverpine, Stonetalon and Southern Barrens. I've discovered that the way to execute people in Horde, thanks to Garrosh, is to toss them from a high up place; bridge, window, you know.   
My other current WoW obsession is my hunter, Otacon (yes METAL GEAR?!?). He's a lot of fun, and I am currently obsessed with pet searching! Since they increased the stable to 25 pets, I've been collecting unique looking pets, usually ones who have only one model of them (cuz Blizzard loves to reuse and recolor models.) I've got almost all the spirit beasts from WotLK, currently waiting for Skoll.
Blog from here
I renamed it Clearcasting since I'm back in WoW (yeah I am indecisive). I won't be raiding, so no guides or analyses or entries where I sound like I know what I'm doing. I have to figure out what direction I want to take this blog, but I haven't decided yet. We'll have to see.

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